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Category: EVENTS

EVENTSIMPORTANCE OF PLAY

Play for Transformation: Toybank roundtable discussion

The need to make Play mainstream and an integral part of society can never be emphasised enough. After all, play improves the educational, health and employability outcomes for children.
 
Driving on this notion, Toybank hosted its first-ever round table, to discuss ‘Play for Transformation’ and how to make it mainstream. The session was attended by Toybank’s trustees, board members and supporters.
 
Is Play understood and prominent in India? Is there a need to fully understand play before incorporating it into a child’s lifestyle? Notions like it is creativity and a child creating something is playing restricts its definition. If we redefine play, it may have a greater impact on children. The panel reckoned it’s a state of mind that can give you clarity of thought and minimize frustrations, which can be implemented in different aspects of life.
 
WHAT’S PLAY-GUING PLAY?
Play has been mainstreamed only in Scandinavian countries that have recognized its power. In India, it’s still as sidelined as mental health. The reason for play being just tangential indicated several issues it’s dealing with.
 
It comes at a cost 
Even though the right of every child, Toybank Advisory Board Member Vivek Jhangiani and CEO at United Toys, President of The All India Toy Manufacturers Association (TAITMA) and Ambassador for Value of Play in the Indian toy industry, pointed out that play is accessible only to the affluent. There’s a considerable gap between India and the world when it comes to the commercials of play. “In India, the per capita of games, toys or sports-related products on a single child does not cross $3 a year, as opposed to $300-400 in the US. The mindset of an average Indian towards play comes partly from limited resources,” Vivek states. 
 

“In India, the per capita of games, toys or sports-related products on a single child does not cross $3 a year, as opposed to $300-400 in the US”

— Vivek Jhangiani, Toybank Advisory Board Member & CEO, United Toys
 
Advisory Board Member Ratan Batliboi, Board Chair and Hon. Trustee at CRY, further stated that we do not need props, money, space or urban planning to play. It’s an innate behavioral shift that needs to transpire. The critical issue is how one can communicate the long-term change in a parent body and students.
 
Play v/s sport
Parents consider academics and extra-curricular activities as important and play does not figure in the scheme of things unless it’s a sport that can be taken up as a career. As key enablers, it’s important that parents understand why play is important. The fun of participation is initiated in a child through play, along with the joy of winning and learning from defeat; later come personality development, extroversion, etc. Learning to play with others and making new friends help make better kids. However, India is yet to realize these benefits; unlike Africa, which is comparable with us in terms of poverty and other issues. But they have a culture of sports that brings them out of their miseries and makes them better athletes.
 
 
We do not value play
The ecosystem for play is not quite conducive in India. Policies, lack of urban planning as well as encouragement by parents to send kids to play are some other issues. Toybank supporter Sumangali Gada, Founder and trustee at the PRAJA Foundation, reasoned that even if we get the why of play, we do not value it. “Though we want children to learn empathy, critical thinking and such values, we are at sea about how to actualize these qualities. There are barely any schools that walk the talk and espouse the values that play entails,” says she. 
 
Performance over play
One of the primary reasons why children do not get enough benefits of play is competitiveness. Nimesh Sumati of Caring Friends says we need to urge parents to not make kids compete but just play. This tendency has percolated to the lower strata of the society, with children facing peer pressure, with performance given more importance than play.
 

Lack of urban planning and parents encouraging children to play are other issues preventing the mainstreaming of Play.

 
 
Play is an add-on 
Taking Maslow’s Hierarchy of Needs into consideration, with basic issues like food and literacy that India is faced with, play does not get the prominence it deserves, Samonnoi Banerjee, Bain Capital, Managing Director in the Healthcare and Technology, Media & Telecommunications Verticals stated. Play will always be an add-on. It will always be equal to recreation and not a conscious mechanism of development. Unless it is brought into people’s consciousness through a communication or a big campaign like Swachh Bharat, we may never fully comprehend its importance. He further observed that we are looking at a large-scale impact. Accessibility and affordability can be solved through some other ways if we admit that play is important and makes a difference.
EVENTSIMPORTANCE OF PLAYPLAY2LEARN

A little drama on World Play Day

There is freedom in being playful and fun and not caring about what people think. This overall freedom adds to the positivity and fun and makes one feel light.

– Shaun Williams, Acting Coach and Toybank workshop curator

On the hot and humid day of 28th May, amidst the sweltering heat of Mumbai, a palpable sense of excitement filled the air as Team Toybank headed to celebrate World Play Day. The teachers from Toybank’s partner, SHARE, eagerly awaited the children at the community centre located inside the one of the serpentine bylanes of the Golibaar neighbourhood in Santacruz East, Mumbai. Soon, a teeming crowd of children surrounded Shaun Williams, the actor and drama coach, who was leading our curated World Play Day drama workshop.

After brief introductions, Shaun engaged them with questions ranging from pop culture to their favourite songs and games. And so began a round of fun vocal exercises through imitation of animal sounds and enactments of everyday activities like eating a sandwich or an ice cream. The short ice-breaker helped the children overcome their initial hesitation and dive into the ongoing playful engagements. As minutes passed, they could not wait to show their best ghost or lion impressions to Shaun.

The children made a circle as they sat on the floor. They intently focussed their attention as Shaun challenged them to get agile with a quick standing up and sitting down game. He first made a mixed group of all the children and divided the kids into two groups. Each group took turns and walked around the room as Shaun instructed them to double up their pace or lessen it by half the speed. While walking, they enacted eating a chocolate or a sandwich through their gestures. Sometimes they imagined that the floor was flowing with lava. Children were seen jumping around in glee and spontaneously acting out scenarios that evoked a range of emotions, like admiring a flower or reacting to a cockroach near their feet.

They were further divided into smaller groups of six and asked to use their bodies to showcase a flower, a car, a plane, or spell three letter words together. The kids surprised us all with their imaginative depictions. They worked as a team, strategically placing themselves, some pretending as if they were driving cars and bikes.

Even with the sun blazing, the children enthusiastically played in a large, open quadrangle. Shaun taught them many versions of Lock and Key, one remarkably had the catcher tap and ‘lock’’ as many players as they could, while the untapped ‘free’ players would try to ‘unlock’ their fellow mates by crawling through their feet. Another version had kids acting out a zombie apocalypse, where if touched, they would turn into zombies and start turning others one too. The kids loved enacting the dramatic metamorphosis into zombies.

These games invigorated the children, the sweltering heat did not matter, nor did the hot ground – there were only giggles, laughter and some zombie squeals that echoed. After this exhausting exercise, the children went back into the room, still laughing, and were instructed to hydrate and rest for five minutes. But even within those five minutes, they began playing games amongst themselves and the Toybank Team. Shaun then instructed them to lie down and guided them through calming exercises and meditation to soothe them while engaging their imagination.

After the kids seemed rested, they were again asked to sit in a circle and use a dupatta as anything but the dupatta. As an example, Shaun folded the dupatta and used it as a phone. Almost immediately the kids came up with ideas, using the piece of cloth as a steering wheel, a bike handle, headgear, as a skipping rope. Even more fascinatingly, they used it to make jackets which the children laughingly said that they learnt from ‘Five Minutes Craft’ on YouTube. Post this, a group of boys decided to present a play where they showed interactions with the police and a young boy caught speeding.

At the end of the session, this is what our workshop curator Shaun had to say: “I had a good time with the kids because I get to be a kid and be silly with them. There is freedom in being playful and fun and not caring (about what people think). This overall freedom adds to the positivity and the fun and makes one feel light. Play makes life a little more bearable and you become happy. You can be nice to other people that would make them happy and this chain reaction would cause everyone in the world, in theory, to be happy.”

It was great to see how the kids enjoyed the session and promised to not only come for more sessions but also get all their friends to join in too. This session highlighted the importance of physical play sessions. During this workshop, there were no electronics used showing the children that they can have fun and creatively express themselves through physical play sessions. The workshop made them think out of the box. In fact, the kids were sad as the session came to an end.

In today’s time when children’s favourite games are played mostly on phones, it is important to show how playing with each other without glaring at screens can be even more fun. This drama workshop helped them to develop their social and creative skills through play.

By Shanaya Dastoor

EVENTS

Football Tournament at Changtang, Ladakh

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EVENTSIMPORTANCE OF PLAYPLAY2LEARN

Joining the dots of Play at Kala Ghoda Arts Festival 2020

Toybank’s workshop was dotted with fun activities and games at the Kala Ghoda Arts Festival 2020. As we promoted the importance of play, sticking to this year’s theme of ‘Dots’, children indulged in ‘Join the Dots’, card making and ‘Dots and Boxes’. Preparations for the event jump back a few weeks, as team Toybank created activities that would be enjoyable, give the kids something to take back home and lead to learning something new.

Our first activity was Joining the Dots to complete a picture and filling it in with crepe paper pellets for color. Each child spent time selecting shades to use and patterns to design. The arena was filled with laughter and squeals. Little Vanshika pointed to her design and exclaimed, “Me and my friend that I play with!”

One of the upshots of play is self-expression and confidence to share your feelings. The second part of this activity was making a card and writing a letter to the person we enjoy playing with. While most tots wrote to their friends from school or parents, a girl wrote a letter to her pets for playing with her and another to herself because she likes to play alone. Turns out, this activity served a deeper purpose when one of the kids wrote a letter to say sorry to her ‘bestest’ friend — and favorite person to play hide-and-seek with — as they had fought. This proves that play evokes accepting one’s mistake. We do hope they’ve made up and start playing together again.

Here’s also a shout-out to the kiddo who chose all shades of pink to color his drawing! We love gender stereotypes being shattered and play being the medium. But we were thrilled to learn that the colour was an unusual choice only for us and not him, as his favourite hues are red and pink.

The children also played ‘Dots and Boxes’, with 4 children in each group. Interestingly, kids reacted differently to the same game. Play invoked a sense of healthy competition as well as fostering a bond where you allow a complete stranger to win so that you are better friends at the end of the experience.

Not just the children but we also made merry. The little ones kept us pumped up with their mad energies. So much so that one kid didn’t want to leave because he was having so much fun!