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IMPORTANCE OF PLAY

Play sessions enabled 9-year-old Aarohi to work in groups

Nine-year-old Aarohi (name changed) studies in Class 3 at a school in Renapur in Maharashtra’s Latur district. Her Mother works as a daily wage labourer and also supports the family financially.

In conversation with our Programme Officer(PO), the teacher mentioned that Aarohi enjoys play sessions, but she always plays by herself and does not mingle with her classmates. She likes solving puzzles, and playing games like ‘Match It’ and ‘Animal Pair’, but when it comes to playing in a group, she usually keeps to herself.

When the teacher noticed this, she decided that she would encourage Aarohi to be more friendly and play in groups, as it would help her build essential skills of collaboration and also gauge different perspectives. Her teacher ensured that she was put in a group that was supportive and was playing a construction-based game that would require Aarohi to work with others. She also started conducting group activities to increase her participation.

Through a series of play sessions, Aarohi started becoming comfortable in the classroom environment and slowly developed an interest in group-based games. When playing together, children are not just having fun, but are building skills of communication and collaboration that will benefit them in the long run.

Aarohi’s teacher also mentioned that play sessions not only helped her get better at her schoolwork but also made her more joyful and cheerful.

IMPORTANCE OF PLAY

Through Play, Sanjay learned to collaborate with his classmates

Sanjay (name changed) is a 12-year-old studying at the Subhedar Ramji Ambedkar Vidyalaya in Dahisar. He resides in the nearby informal settlements of Ketkipada.

Our Outreach Play Worker had been observing Sanjay during play sessions and noticed that he usually played by himself and did not interact with others. Whenever the Outreach Play Worker asked him to play with a group, he would be hesitant. He would watch the groups play from a distance, but never interacted with them or took the initiative to join them.

When the Outreach Play Worker saw that this was repetitive behaviour, she decided to start playing games with Sanjay so she could understand his problem. In conversation, Sanjay said that he was scared to play in groups as other children made fun of him. Understanding his problem, the Outreach Play Worker let him play by himself and in the following session, she encouraged him to play in a group.

She made him part of a group that was supportive and made him feel inclusive. She noticed that when playing, Sanjay was getting involved in the group and was also feeling joyful. “I did not feel scared today,” he said. “I really enjoyed playing with others.”

Through the work we do, we create safe spaces for children to come and experience play and its benefits. It allows them to explore their thinking and imagination and build essential life skills that will help them become well-rounded adults. Like Sanjay, our Outreach Play Workers have helped many other children to build skills of collaboration and play in groups.

IMPORTANCE OF PLAY

Play helps teacher create safe space for Class 1 student

Ajay (name changed) belongs to a tribal community in Maharashtra’s Ahmednagar district and lives with his parents and siblings. His parents are daily wage labourers and often struggle to earn a living. The situation in his home, too, is not very pleasant, as his father is an alcoholic and often has fights with the Mother. At such a young age, Ajay is exposed to an unpleasant home environment with abuses being hurled and his Mother being beaten at times.    

Owing to this, Ajay, who studies in Class 1 at the Municipal Primary School, Adarsh Nagar,  is often quiet, does not mingle with his peers, and neither is he interactive in class. The teacher had been observing his behaviour and despite attempts, she could not get him to interact with the class. Following this, she decided to use play to make Ajay feel more comfortable, as she had noticed him often looking on when children played games during play sessions. She also saw that Ajay would play by himself during the lunch break. 

When she saw how interested he was, she started playing simple games with him including Magic Square and puzzles. With time, Ajay started to get more comfortable in class and also began interacting with his peers. In conversation, he also shared his likes and dislikes with the teacher, which helped her gauge the child’s behaviour and strengthened the student-teacher bond.  

Through play sessions and support from his teacher, Ajay started to feel more comfortable in school, made friends, and slowly became active in class activities. In the years we have been at this mission, we have witnessed children from marginalised communities leave their worries behind, collaborate with their peers, and acquire life skills that would propel them to have more equitable opportunities in their lives. 

EVENTS

Team workshops: Learning, growth, fun, dance, but above all PLAY!

As we enter our 20th year and continue our journey of scale and impact, the key management team at The Opentree Foundation took a step back to acknowledge each other’s efforts and discuss ways to further the cause of Right to Play. 

In a series of workshops, packed with fun and learning, our team participated in discussions surrounding the essential qualities required to reach our organisation’s goal. 

On March 7, 2024, the workshop began with a very warm teamwork exercise that had everyone grinning. We discussed essential qualities required to grow, as an organisation and individually. The team shared life stories and those from the field that helped us see different perspectives.

“There is always light, if only we’re brave enough to see it. If only we are brave enough to be it.”



At the offsite held over the March 8, 2024, weekend, we dropped all our inhibitions to simply be ourselves. The day began with fun play-based activities and reflections on the previous day’s workshops. We further went on to discuss the core idea of the foundation, the problem we’re trying to solve and how we plan to get there. It was wonderful to see how every team member had their own ideas tied to the organisation’s vision and mission. 

The evening was spent playing music, singing away, dancing to our favourite music, jumping on trampolines, being quiet, laughing out loud at the silliest of things, and most importantly being ‘children’ again. The team had prepared performances, some impromptu, showcasing their talent and ensuring everyone had a good time. The evening also provided us all an opportunity to get to know each other beyond work.  

While we continued to spread our wings, we paused to be grateful to one another as a team, we acknowledged the beautiful efforts each one brought into this amazing work space and we prepared ourselves for what’s to come. The offsite was one of a kind! 

Here’s what our team had to say: 

The workshop and offsite helped me learn new skills and also reshaped my perspective towards work and collaboration. The sessions encouraged me to think outside the box, thus pushing me beyond my limits and bringing innovation into the work I’ll do. 
Samita Parab, 
Manager, Programme Delivery 

Creating a healthy atmosphere is crucial for any team and these workshops helped us learn better and grow together. 
Chause Shaikh, 
Assistant Manager, Programme Delivery 

The offsite was a much needed pause to reflect, and rejoice before stepping into the new financial year. It was a mix of learning, bonding and playing. I got to reflect once again on the bigger picture, and it was a timely reminder that “I’m not just laying a brick, but I’m building the most magnificent church!” I thoroughly enjoyed getting to know the fun side of our teammates and bringing out my inner happy self in the recreational activities we had. I’m ready and looking forward to the new year!
Jayashankar E, 
Senior Manager, Systems and M&E

An organisation can only GROW when they follow the G.R.O.W values. Accepting responsibility for one’s own actions and the idea that we are all in this together are two of the concepts that most resonated with me. These workshops allow us to see the true impact of our efforts and the difference we make in the lives of children. This workshop truly helped me think critically and rationally about various ideas through which we can take play to all children. It also made me realise we are all working towards the same problem, and by working together, we can take play to every child. 
Alisha Lobo 
Assistant Manager, Programme Delivery

The most important lesson from the workshop was that while we should constantly be focusing on certain projects and tasks, we also need to be conscious of our surroundings and what’s going on. Workshops like these allow the team members to remember and reflect on the work they have done and their responsibilities towards the organisation and the team. 
Omkar Bhopi, 
Assistant Manager, Programme Delivery

The weekend was filled with learnings, happiness, takeaways and memories to cherish. One of the key takeaways from the workshop and offsite visit was to take support from the people around us in the organisation. I think such workshops are essential for boosting team spirit and reflecting on our work. The cause at Toybank is what motivates me to work and do more for children so that they have access to quality play and develop life skills that are essential for their better future.
Juhi Shah, 
Programme Coordinator, Volunteer Action

IMPORTANCE OF PLAYPLAY2LEARN

Hope 2024: DAIS students become a voice for Right to Play

On February 24, we witnessed play in all its forms at Hope 2024, the CAS (Creativity. Activity. Service.) fete held at the Dhirubhai Ambani International School (DAIS) in Mumbai. The annual fete organised by the school’s team and students served as a platform for various NGOs to spread awareness about their cause and raise funds. 

Our amazing 14 CAS volunteers from Toybank – Development through Play showcased their commitment by setting up fun activities at their stall, including Chess, Roll the Dice, Basketball and more. They had also designed collaterals to spread awareness on the Power of Play. It was a delightful sight to witness these young minds channelling their creativity and energy towards mainstreaming play. 

DAIS Toybankers also shared their experience of facilitating play at one of our play centres at the Gandhi Bal Mandir School, where they resonated with the Conscious Playapproach that aims to build essential life skills of communication, critical thinking and socio-emotional learning. They spoke about their experiences in witnessing skill development through play and how play helps promote collaboration and develop problem-solving skills. 

Beyond just fundraising, the students took initiatives to advocate for the importance of play in child development. They highlighted the significance of mainstreaming play and the fundamental Right to Play for every. Their efforts not only raised awareness, but also helped the audience understand the transformative Power of Play in shaping young lives.

It was a wonderful feeling to know that future generations truly understand and appreciate the value of play and are torch bearers for ensuring that we mainstream play in India. Play helps us drown all the other noise and puts us quickly into our true selves, into our elements, allowing us to be ourselves. Through our work, we aim to make the Right To Play a reality for every child in India.

We would also like to thank Bollywood stars Abhishek Bachchan, Boman Irani and Daboo Ratnani for being so gracious and supporting the Power of Play. 

IMPORTANCE OF PLAYPLAY2LEARN

How playing in a team builds leadership skills

It was an exciting Monday for students of Class 6 at the Priyadarshini Vidyamandir in Kandivli, Mumbai, as their morning began with Play. Students were split into groups and given games at random. One such group included five girls who were overjoyed when they received Mechanix and decided to construct something of their choice.

As a group, they first decided what they wanted to construct. It was an amusement park ride, the one which has multiple swings and rotates in circular motions. They then split the tasks among themselves and decided to construct one swing each, and later put it together. One member of the group was handing over bolts and nuts as required and holding the base structure together. 

At one point, when there were too many thoughts on how the structure should be put into place, Esha (name changed) stepped in and came to a conclusion for the team. She did this while taking into account everyone’s opinions and perspectives. 

“I like play sessions,” she said. “It allows me to have a fun time with my friends and play new games every time. I also enjoy being the leader in a group.”

Play makes learning far more engaging and applicable. It is focused on learner agency, where children have the freedom to make choices. Studies have shown that when you are more invested in your own learning, there is a chance that whatever you have learned is going to stay for longer with you. 

Apart from academics, there are also the life skills that children need to succeed as adults. And learning through play also gives children a chance at practicing those skills. When you make children play in a group, they are learning to put forth their perspective and opinions and also listen to the others in the team. And Esha’s group is one such example. 

IMPORTANCE OF PLAYPLAY2LEARN

Kala Ghoda Festival 2024: ‘Volunteering with Toybank a fulfilling experience’

On January 26, our school, Aditya Birla World Academy (ABWA), collaborated with Toybank – Development through Play to celebrate play in all forms at the Kala Ghoda Arts Festival 2024. We conducted a t-shirt painting activity with 30 children from the Gilder Lane Municipal School, Mumbai Central. 

We were split into different groups and were overjoyed, as we guided a group of young artists to designing a t-shirt. It was a wholesome and fulfilling experience as we worked, learned and laughed together with the children. It was not just a good experience, but also left the children with memories and a small takeaway in the form of the t-shirts they designed. 

Initially, it seemed like a simple task. It felt like we had to place a template on the tshirt and ask them to paint it anyway they liked, but the experience was a lot more wholesome than that. One of the girls had her own vision with the story she wanted her t-shirt to tell. She curiously glanced around to see the stencils others were using and what colours were available. She borrowed the required resources for her designs and ensured that other groups had enough for themselves. It made me appreciate the little things in life, seeing how she would trade materials with others so everyone could have variation and options for the art on their t-shirt. 

All in all, we were spectators to their art and seeing how their mind worked to create such vivid, colourful and bright pieces was also interesting. Even the sheer variation between all the tshirts was an exciting sight. Some painted their entire t-shirts into a completely different colour before using the stencils and some made multicolour forests and flowers.

Seeing the sheer joy on the faces of the children made all our worries disappear, fading away as we were completely absorbed in the activity. This showed us that taking out a few hours from our life to help others is a more fulfilling experience than anything else. 

This article is written by a group of Class 11 students, who are also Toybank – Development through Play volunteers, under the CAS programme from their school, Aditya Birla World Academy (ABWA). 

IMPORTANCE OF PLAYPLAY2LEARN

Through Play, 10-year-old explores creativity, develops problem-solving skills

Naseem (name changed) is a 10-year-old studying at the MHB School in Malad (West). When Toybank’s Outreach Officer (OO) went to Naseem’s class, the teacher mentioned that he was disruptive in class. The OO also noticed that it was difficult for Naseem to pay attention in class and he deliberately disturbed them. He would not pay attention even when the rules for the games were being explained. The other children also avoided playing with him, as he would bother his group and not let them play.  

The OO decided to use play to build a relationship with Naseem, one game at a time. The OO introduced a rule saying that the children who did the activity well would get the games first. At the start of every play session, the team conducts an energiser or ice-breaker with the entire group before handing over the games. Energiser activities help children reactivate their brain after their academic classes. The OO also reiterated the rules of the play session, emphasising the importance of respecting each other and speaking respectfully without engaging in fights. 

Overtime, as play sessions progressed, Naseem began to take interest in teamwork and play. He began enjoying the play session and said that it helped him feel calm and relaxed. In one of the play sessions, he even led his team in the “Make your own rules” activity. 

As part of our play programme, we encourage children to create their own board games after conducting different kinds of games and activities with them throughout the year. Through these sessions and activities, children get a chance to explore their creativity and develop their problem-solving skills. Children who have been steadily and consciously exposed to play and play opportunities throughout the year are able to think in terms of creating play for themselves.

IMPORTANCE OF PLAYPLAY2LEARN

Power of Play: Class 8 student uses creativity to construct car, set it in motion

Siddharth (name changed) is a Class 8 student and attends the Mumbai Public School (CBSE) in Mulund. He is an active student and is always engaged in class. When the play sessions were first introduced, the Mechanix game interested him the most, as he is fond of cars and wanted to construct one himself. However, he could not complete its construction within one play session. In the next few sessions, he decided to play the same game, as he did not want to give up and was keen on constructing a car. 

With more time on hands, he could execute it skillfully. Once he had constructed a car, he was curious to set the car in motion. This time, he collaborated with his friend and made an attempt to do this with leftover materials such as wires, power banks and more. While Mechanix allowed them to construct a car, their imagination and creativity led them to set the car in motion. They also fitted a sensor on their vehicle, which allowed the car to detect obstacles on its path and automatically apply the brakes. 

Games such as Mechanix help children build skills of logical thinking, cognitive thinking, creativity and problem-solving. Play sessions are a space for children to explore their creative minds and go beyond imagination. In conversation with Toybank’s Outreach Officer, the teacher mentioned that Siddharth felt very happy to have completed this project and he also aspires to create his own automobile someday.

IMPORTANCE OF PLAYPLAY2LEARN

Power of Play: Class 6 children ideate, create their own games, rules

On January 20, we conducted an interesting play session with students of Class 6 at the Jankalyan School in Malad (West). The previous play sessions have exposed them to different kinds of games and got them thinking about the different aspects of problem-solving such as asking questions to find information about a problem, brainstorming solutions for a problem, how do you pick the correct idea and so on. 

In this session, we asked students to think about the structure and design of a game. There was a detailed discussion with students about what goes into making the game, how games are designed, certain games they have played like Catch the Crook or Loot that have themes of crime, investigation, sea, pirates and treasure, whereas some games such as Snakes and Ladder or Ludo do not have a theme. 

Then, there was a conversation about what goes into a game’s mechanics: what are the rules, how does the game progress forward, are there any intentional challenges that are created. For example: in snakes and ladders, you have a snake right before the last block, which makes it difficult for the player to win immediately. We had a conversation with students about what makes a game interesting, how these factors together make a game interesting and then we asked them to develop their own games. These could be based on any game they have played, they could also be a completely new game, but the criteria would be that the game should have a clear set of rules for moving forward, the game has to be challenging, there has to be a particular design or a theme for the game and they have to build out a rule card. Students built five games in all. 

It was fascinating to see how deeply they engaged with play, and how well they used their critical thinking skills to develop these games independently.

Match the Food (based on Memory Skills)

A version of memory skills, which the students had frequently played earlier. It involves covering one side of the pictures. If you roll the dice, the number on the dice determines how many pictures you can open in one turn. You need to uncover the exact matching picture on the other side, in order to score a point. This game tests memory, concentration, and eye-hand coordination.

Football Ludo

A group created a Football-themed ludo. Each of the colours became a team such as Argentina, Portugal, France and Brazil. Each coin was named after a player, and the centre, which is traditionally a home in Ludo, became the goal post. When the dice rolls six, it unlocks a new player and the rules remain the same as Ludo. 

Rainbow Checkers

This group built a version of Checkers. However, instead of using the star-shaped Chinese Checkers, they used a checkerboard and colour coded it. You roll the dice and you move forward. But, there is a spinner that decides whether you move horizontally or diagonally and the coloured squares are coded for points. If you land on blue, you get four points, if you land on red, you get a certain number of points, and so on. The game is a mix of Chinese Checkers, Chess and the likes. 

Survive the Amazon forest!

While most groups built very structured games that follow existing games, one group designed Survive the Amazon Forest. They built out a map along with elements of collaboration. One of the rules said that if you land on a particular number, you fall into a pond and you have to keep skipping your turn, until another player reaches the square before you and actually opts to save you. So, they thought of  cooperative play, which is a very technical game term. The game had an element of cooperative play and collaboration. They also had these tiles such as a pond, an alligator pond, a swamp, along with a maze. If you roll a specific number, you cannot take the regular game path, you have to take an alternative maze path. This game was great in terms of imagination and creativity. 

Counting game

This group built a mathematical spiral game, where they developed different rules for the different dice numbers. This was a mix of Snakes and Ladders, and a physical game that we play, where we count numbers and we replace specific numbers with action. Each number of the dice had a specific action: if you land on the number that has a 3 in it, you get a second turn, if you roll 2, you skip a turn and so on. 

What was most fascinating through this session was that all the concepts that have been taught through the play sessions, in terms of problem-solving, coming up with multiple solutions, teamwork, collaboration and listening to each other’s ideas, we were actually able to witness these when we heard students planning their games. When someone said they had an idea, another student added to that and explained how the idea could be made better.